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Learn well the mighty force of Sorcery
Original spells created by me and my players. Most of these spells where designed by a trump artist who was more interested in appearnace and defense. The spels you may notice are very useful for embaressing others. This spell causes shimmering opal colored petals to fly from the casters hand to be carried in a whirlwind about them spirilig out in a shimmering radience. The petals bear a hauntingly sweet scent. As the petals spread anyone trapped within their radince will fall into a magic slumber
Spell Type: Summoning
Casting time: 1 hour
Lynchpins: (+10min per) Handmotions, Trigger, color of petals, size of radiace, exempt targets, specific targets
Hermes' Curse
This spell isntantly transforms any being into the opposite sex. The effects are to say the least very distracting on the victim of this spell even if they are temporary. Creatures without a sex will of course be uneffected and those with mroe then two sexs will shift to a random sex other then their own.
Spell Type: Invasive
Casting time: 1 and 1/2 hours
Lynchpins: (+10 min per) Target, Duration of effect, delay effect
Wisps of Pain
When this devistating spell is cast a red glow flares upa round the caster forming into many tiny red whirling blades of light. The blades can then be directed to fly about the casters enemies slicing threw flesh and bone until the targets are dead or the spell is disapated.
Spell Type: Summoning
Casting time: 1 hour
Lynchpins: (+15 min per) color other then red, Hand motions, quantinty of wisps, duration
Golem
This spell temportrly gives mobility to an inanimate object. It's abilites and movement are limited by its natural form. A statue of a human for instance can walk and weild weapons while a statue of a horse would only be able to walk. The Golem will follow the casters commands to the letter but cannot think for itself. Their combat abilites are limited to simply bashing their opponent and unless told to will not even attempt to protect themselves from damage. If given time howerever the caster can imprint a false psyche of a being intot he golem giving it the mental level equal to that being. However attempting to imprint a psyche of a higher level then the casters could be dangerous.
Spell Type: Summoning/Invasive (when installing a psyche the casters psyche msut be higher then the subject psyche or risk harm)
Casting time:2 hours or more if installing a psyche
Lynchpins: (+15 min per) Lifespan of Golem, Preset commands (the caster can install preset command for the golem like "Protect me from psychical assult" "dont let anyone threw this door" ect).
Sirens Call
When this spell is activeted the area is filled with music of such intense beauty that it is purley intrancing. Anyone who hears it will feel relaxed and happy loseing any will to fight or strunggle unless attacked. They are more liekly to agree to anything asked of them as long as it dosent endanger them or is completly against their morals. This spell can als be used to make targets mroe suseptable to other invasive spells.
Spell Type: Invasive
Casting time: 1 hour
Lynchpins: ( +15 min per) Radious of spell, targets, target immunity, Dispel word
Clamor
A sudden and painful blast of discordant sound in a mockery of music. This spell is designed to be used to distract and stun opponenets as the loud sounds are so intense as to be painful. People with human endurance will ahve their eardrums blow out and Chaos level will lose their hearing for a few moments.
Spell Type: Summoning
Casting time: 30 minutes
Lynchpins: ( +5min per) Volume, pitch, song, target, target immunity
Echos' Enticment
With this spell the caster captures any noise (including peoples voices) and holds them trapped in shimmering crystal orbs. Holding the orb and activintg the spell the caster may play back the sound. If it is a echo of a persons voice the orb can only play back what the persn said. Their words cannot be alterred. The Orb can also be desighned with a trigger or timer so that the echo trapped iwthin will be set off without the caster activting it.
Spell Type: Summoning
Casting time: 2 hours
Lynchpins: ( +30 min per) color of orb, trigger, timer, command for playback, volume
Stench of Prey
This spell suddenly cuases the target to reek strongly of injured sickly prey drawing monsterous preditory creatures from miles around. These creatures wills talk and attack the target until the scent wears off. Of course this spell can also be used to embrasse the target at a posh event as the scent really is pungent.
Spell Type: Invasive
Casting time: 30 min
Lynchpins: ( +10 min per) target, duration, specify prey type, specify predator type, strength of smell
Baskilisk's Prision
The target of this spell is frozen in place and covered in a seemingly thin layer of a crystal like substance. That is immune to most attacks. They can hear, see and think but can neither move or speak. Very strong targets maybe be able to break the crystal but this is unlikely. This spell can also be used defensively as a protective barrier but the imobility it confers is usually undesirable.
Spell Type: Invasive
Casting time: 1 hour
Lynchpins: ( +30 min per) duration, stone(the caster can choose a stone other the crystal. If the stone is not clear the target losesit's ability to see.) dispell command word, Allow target to speak, specify body part. (The caster may target an enemies legs or arms instead of the whole body)
Splash of color
a tidal wave of rainbow colors surge over the target and souronding area covering them in brillant colors of many hues. No amount of washing or scrubbing will remove this coloring. The only way to be ride of it is to wait for it to fade away.
Spell Type: Summoning
Casting time: 30 min
Lynchpins: ( +5min per) Specific Colors (like only bright pink, puke green, or a amberites colors.) Duration, time till colors fade. Some devious players might want to supbsititue the dye to a very sticky corosive acid or other vile liquid.
Wings of the Valkarie
A pair of wings made of pure light sprout from the targets back. This wings instill the ability to fly even on those who have no prior experince.
Spell Type: Invasive
Casting time: 1 hour
Lynchpins: ( +20min per) wing style (bird, bat, dragon ect) color of wings, wing span
Pandora's Box
An openable object is created. Anything from popable bubbles, books, bags, or even..... a box. When opened the "box" instills a curse upon the one who opened it and then dissaper. The curse effectively giving them the equivlant of badstuff for a duration of time.
Spell Type: Summoning/Invasive
Casting time:2 hours
Lynchpins: ( +1hour per) type of container, severity of course (+1 hour per 1 point badstuff), duration of curse.
Orbs of Crystal
The air about the target is filled with glowing white orbs. Should the target look at any of them tthe orb will reflect back to them an image their deepest desires. (Even the dark ones they will not admit to.) The caster of this spell is also able to see these images if they so desire.
Spell Type: Summoning/Invasive
Casting time: 1 hour
Lynchpins: ( 30 min per) Number of orbs, intensity of desires, viewable by others, private (veiwable only by the target. This is incase the caster is helping a friend discover things about themselves)
Orbs of Onyx
This spell is the same as the Orbs of Crystal except instead of seeing desires the target will see their fears. And instead of being white the orbs are black.
Spell Type: Summoning/Invasive
Casting time:1 hour
Lynchpins: ( 30 min per) Number of orbs, intenisty of fears, viewable by others, private
Orbs of Sorrow
The air about the target is fille with glowing black orbs much like the spell Orbs of Onyx. the orbs hover about the target and should the target brush up agsint one or have one settle upon them they will get a sudden burst of an intense negatie emotion. This spell works well for a distraction.
Spell Type: Summoning/Invasive
Casting time: 1 hour
Lynchpins: ( 30 min per)Number of orbs, specific emotions (fear, anger, pain, jealousy,ect), fragility of the orbs.
Orbs of Joy
This spell is the same as the Orbs of Sorrow. With a few key differnces. Instead of being black the orbs are white or other colors. Instead of pain or bad emotions the target experinces pleasure and posative emotion. This can be used as a distraction, or even as a way to lighten the mood. (even useable in a naughty sort of way)
Spell Type: Summoning/Invasive
Casting time: 1 hour
Lynchpins: ( 30 min per)Number of orbs, specific emotions (joy, pleasure, amusment, fulfillment, ect), fragility of the orbs.
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